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Maze Games in GameMaker

4.10
7,630 students
2h 57m
Updated Feb 2026

What you'll learn

Students can create a new game with GameMaker Studio
Students can create a Character for their game
Students program their Character to move
Students can explain the difference between a Sprite, Object and Room in GameMaker
Students can explain the difference between an Event and an Action in GameMaker
Students can explain how Fixed Movement, Keyboard Events and the No Key Event are used together to create Maze Game Character movement in GameMaker
Students can explain how the Step Event works and how it can be used to ask Questions from the game.
Student can create a Wall Object for their game
Students program a Character to be constrained by Wall Objects
Students can explain how Collisions work in GameMaker
Students use questions and (if-else) statements to ensure alignment in positioning
Students will configure parent-child relationships between objects
Students create groups for your sprites and objects to organise them
Students create health functionality and health bar displays in a Game Maker room
Students create multiple GameMaker rooms and the conditions which make the hero move from one room to another
Students use nested If Statements to test or create more advanced decision making
Students use Parent Child Relationships in the creation of many variations of monsters and gems
Students use sequences of sprite to create animations for movement and explosions

Course Description

Have you ever wondered about how to build computer games and not known where to start? GameMaker is an easy to use games development platform which streamlines the production of games. This means that all the common events in games like health, score, collisions, animations, levels, gravity etc.. are very easy to implement! 

In this course you will learn how to construct a multi level maze game with randomised gem behaviour, animated sprites, intelligent monsters and cool explosions. The course is created by two veteran classroom teachers one of whom is a GameMaker expert (Nat) and the other(Sanjin) is an experienced programmer learning GameMaker for the first time. So this means that all the core concepts are covered multiple times, all the common mistakes are explained and demonstrated before they happen and the students have a clear idea of the benchmarks which demonstrate understanding. 

Requirements

  • Students need to have a Windows computer or a virtual Windows app running on a Mac
  • Students need to install GameMaker Studio 1.4 or 2.0
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Course Details

  • Level Beginner
  • Lectures 20
  • Duration 2h 57m